In a decrepit computer cafe, the last day of a MMORPG plays out before its server shuts down forever. Across three windows & scales of space, you're left to ask: where does the game end? where does the self begin?

PLAY—http://gamechatshop.com/

THANK YOU—https://new.runway.org.au/issues/issue-47-mmorpg
Initial release... sound, balancing, etc coming soon :')

As a server death comes, players navigate a game, chat, and a shop across browser windows—different dimensions of embodiment, scale, and time in dialogue with each other. Time runs out in your computer shop session, ads disrupt, calls leak, the spam of the real-world against the chaos of the room. The discontinuities of the game and real worlds bring us to search for boundaries that might not exist, where both the avatar and the self are constantly fragmented, where we do not know where our technology ends and where we begin.

( Controls )
Please enable popups (refresh if not enabled)
Click, type, survive

( Playtime ) 
~5-20 minutes